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I am working on a low poly model and I would like to texture it with pixelart. The problem is that whenever I aply the textures, most of the pixels get distorted, stretched or compressed. Is there any way that I could get something like this?

1] 2]

Currently I am using this model that I made: https://skfb.ly/PyuC

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  • $\begingroup$ The top picture is rendered in Orthographic View. $\endgroup$
    – Shady Puck
    Commented Jun 14, 2016 at 23:38
  • $\begingroup$ Most likely because you modified the shape of the UVs. $\endgroup$
    – Luka ash
    Commented Jun 15, 2016 at 1:18

2 Answers 2

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The question about blurry textures has been asked countless times before, it has to do with the used texture sampling. See this answer for more details https://blender.stackexchange.com/a/47643/19307

As for distorted (as in stretched or compressed) textures it all as to do with the way you UVMap your textures.

Fix your UV's so as not to cause distortions, evenly scaled islands and proportionally unwrapped faces will help. If possible use the UV Map > Cube Projection which will cause minimal distortion, or UV Map > Project From view

Alternatively consider using generated texture coordinates where possible instead. This may not work in the viewport or exported models.

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I think your issue is that you are rendering in Perspective View, rather than Orthographic View, which is what is shown in the top image. When you look at something in real life that contains parallel lines, you can notice that they don't look parallel, but like they will intersect. Consider this image of train tracks:

enter image description here

This is how your police car looks. The truck is rendered in Orthographic, where parallel lines look parallel. Consider the same tracks in Orthographic View:

enter image description here

Above images from the Blender Reference Manual

To render in Orthographic, select the camera and go to the Properties panel > Camera Object data tab > Lens dropdown and click on Orthographic.

enter image description here

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