I've been following this awesome tutorial (https://www.youtube.com/watch?v=-dc4KN2bdrw&ab_channel=BlenderBones) on converting photo scanned objects to usable, low poly objects. I've been able to follow everything up to the part of baking the diffuse textures from the high poly object to the low poly object (Link to time stamp on video: https://youtu.be/-dc4KN2bdrw?t=361). It's not working like his. It's doing this and have no idea what it could be doing.
I remapped the UV's of my lower poly object to make more sense and note there is dramatic difference between the high and low poly model UV's, but every attempt at trying to maintain the high res textures onto this low res model has not been working correctly giving very strange outputs for textures and looks like it completely ignores the UV mapping of my low poly object.
I've toyed around a lot with the render settings but still don't get adequate results. I've attached a link to google drive with more pictures. Would appreciate any knowledge and help.