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How can I achieve this type of illumination? enter image description here

This is my result, and it isn't similar as image above enter image description here Can anyway tell me the scene setup, and material node setup? Thanks

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    $\begingroup$ @Jagredon please use more specific titles for your questions in the future. $\endgroup$
    – user1853
    Commented May 20, 2016 at 16:34
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    $\begingroup$ related: blender.stackexchange.com/questions/35853/… $\endgroup$
    – user1853
    Commented May 20, 2016 at 16:35
  • $\begingroup$ Ok, I'll try. I don't use very much info because im spanish, and i could make non-sense questions $\endgroup$
    – Jml19
    Commented May 20, 2016 at 16:36
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    $\begingroup$ it seems to be flat... why dont you use a simple texture (radial gradient) on a plane with emission/transparent for the red part and a emissive circle for the centers. $\endgroup$
    – lemon
    Commented May 20, 2016 at 17:51
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    $\begingroup$ gyazo.com/0c382f0f1385a6ba69b0ae47e32d6ba2 $\endgroup$
    – lemon
    Commented May 20, 2016 at 18:13

2 Answers 2

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This type of effect is not possible using cycles directly,instead we can approximate it using post production technique.

Using a node tree like this:

Post

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First of all, the first image has lighting other than the UV Spheres. I would recommend several area lamps. It looks like it might have some volume scatter around the eyes.

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  • $\begingroup$ Well, and if aren't Uv spheres? How could i do it? $\endgroup$
    – Jml19
    Commented May 20, 2016 at 16:16
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    $\begingroup$ What? Could you rephrase that please? $\endgroup$ Commented May 20, 2016 at 16:19
  • $\begingroup$ How can i create that illumination? All the ways, not only with UV sphere $\endgroup$
    – Jml19
    Commented May 20, 2016 at 16:20
  • $\begingroup$ I have edited the question $\endgroup$
    – Jml19
    Commented May 20, 2016 at 16:20
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    $\begingroup$ Put several area lamps around your object. $\endgroup$ Commented May 20, 2016 at 16:21

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