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How can I achieve this type of illumination?
This is my result, and it isn't similar as image above
Can anyway tell me the scene setup, and material node setup?
This type of effect is not possible using cycles directly,instead we can approximate it using post production technique.
Using a node tree like this:
First of all, the first image has lighting other than the UV Spheres. I would recommend several area lamps. It looks like it might have some volume scatter around the eyes.