While I was modelling a bird I ended up in a dead end and I do not know how to get out. I created the eyes of my bird as two separate objects using the mirror modifier, but now I can no longer connect the eyes vertices with those of the rest of the face because I have two different objects.

If I join the eyes vertices with the face/body vertices using Ctrl+J I will lose the mirror modifier, but I don't want to loose the mirror modifier for the eyes. So I don't see a way out from this situation.

bird's picture

  • 1
    $\begingroup$ apply mirror first. now you can join it with CTRL + J $\endgroup$
    – Dan
    Feb 27, 2016 at 19:53
  • $\begingroup$ I know,but if I do it,I will lose the mirror feature and I have to model two eyes instead of only one. As you can see from the picture,I need to complete the modelling of the face,but i can't do it if I can't connect the eyes vertices with the rest of the face vertices... $\endgroup$
    – Marietto
    Feb 27, 2016 at 19:58

1 Answer 1


Could you not work with one eye and your faced joined up and mirror afterwards?.

Highlight the eye vertices in edit mode with with C or B then separate by selection with P and apply the mirror to new object creating your second eye. As long as it lines up nice it would get you your mirror option back.


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