I have a real-life 3D object placement "problem" and I am wondering if using Blender to help me visualize the scene is a viable option.
I need to manipulate the object's placement (move around) within a given space until I'm satisfied with the placement.
I do not need to get a fully animated interactive game-like thing - just editing objects within Blender will more than do.
The catch is, it is not just moving a box inside another box - I have an irregularly shaped funnel-like space and a multifaceted object that is attached to fixed wall points on opposite sides of the funnel via two flexible "tubes".
The idea is to move the object within the space while the tubes "follow" it, automatically stretching/shrinking. Ideally, it would be possible to detect and correct any "collisions" with the walls, either automatically or using a script or something.
It is not just one-time problem; the object will be the same but the space will be different every time.
So, the question is:
While I do understand that it is possible to create a scene like that in Blender, how practical would that be to use for this purpose?
By practical I mean how easy/hard would it be to manipulate the object and the tubes to fit them into space.
I'm new to Blender and 3D modelling but I'm quick in acquiring new skills.