I have an irregular curved funnel-like 3D space and I need to "lay" a "tube" in it so it is goes through the "middle" of the funnel.
The sketch below shows a 2D section of a possible scene (the "tube" is shown in red, black represents "walls" of the space, blue is just a place where the "tube" is attached.):
Is there a way to get Blender "route" the tube through the space (semi)automatically?
By semi-automatically I mean manually selecting possible additional constraints (objects/points/...) or entering some parameter values and then letting the automated process do the rest.
I know I can use Curves to draw a path and manually adjust it so it fits, however, I would like to automate it as much as possible because the process will have to be done many times in different spaces (but generally similar in shape).
(I also know how to make a "tube" by adding a bevel to the curve as well as how to use hooks to modify it.)
Could this be done by first creating a curve (with high enough resolution) and then making it "snap" to the "average" of the enclosing space ...?
I'm new to Blender and 3D modelling but I'm quick in acquiring new skills.