I've followed some tutorials on Volume Scatter material in Cycle like this one : http://www.blenderguru.com/tutorials/make-atmospheric-lighting-blender/

But I can't go any further because of this :

enter image description here

This is the render of a Volume Scatter material applied on a simple cube. Whatever the object, whatever the shape. If I turn on the volume on the complete scene, everything goes black. CPU or GPU render, it's the same. I tried every single option in the render & material, it does not change anything... I'm out of option.

I was really fancy to use that awesome feature, if someone has a solution, I will be super happy !

Thanks ! Happy blending !

  • 1
    $\begingroup$ Related - blender.stackexchange.com/questions/7231/…. See also this and wiki for even more info. In general, volume shader should be connected to the Volume input socket of the Material output node. For now it's connected to the Diffuse which is why you get it black. $\endgroup$
    – Mr Zak
    Jan 26, 2016 at 23:36

1 Answer 1


Your cube is black because your volume scatter node is plugged into the surface input of the material output node.

From the manual page on the shader,

The Volume Shader output must be plugged into the Volume Input of the Material or World Output node.

enter image description here

  • $\begingroup$ @ Timaroberts - This may be offtopic, how do you make those gif on your answer, is it blender's screencast or some other software? $\endgroup$
    – hawkenfox
    Jan 27, 2016 at 7:13
  • $\begingroup$ @hawkenfox read here on how to create them. meta.blender.stackexchange.com/questions/963/… $\endgroup$
    – Timaroberts
    Jan 27, 2016 at 7:18
  • $\begingroup$ Thanks ! I didn't check the nodes, I'm fealing bad it was so dumb |-( $\endgroup$
    – Muini
    Jan 27, 2016 at 9:02

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