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update manual links
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Timaroberts
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Your cube is black because your volume scatter node is plugged into the surface input of the material output node.

From the manual pagemanual page on the shader,

The Volume Shader output must be plugged into the Volume Input of the Material Output node the Material or World Output node.

enter image description here

Your cube is black because your volume scatter node is plugged into the surface input of the material output node.

From the manual page on the shader,

The Volume Shader output must be plugged into the Volume Input of the Material Output node.

enter image description here

Your cube is black because your volume scatter node is plugged into the surface input of the material output node.

From the manual page on the shader,

The Volume Shader output must be plugged into the Volume Input of the Material or World Output node.

enter image description here

Add links to manual, other gif was just bad
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Timaroberts
  • 12.5k
  • 6
  • 42
  • 74

Your cube is black because your volume scatter node is plugged into the surface input of the material output node. Volumetric nodes should be plugged into

From the volume input to render correctly. enter image description heremanual page on the shader,

The Volume Shader output must be plugged into the Volume Input of the Material Output node.

enter image description here

Your cube is black because your volume scatter node is plugged into the surface input of the material output node. Volumetric nodes should be plugged into the volume input to render correctly. enter image description here

Your cube is black because your volume scatter node is plugged into the surface input of the material output node.

From the manual page on the shader,

The Volume Shader output must be plugged into the Volume Input of the Material Output node.

enter image description here

Source Link
Timaroberts
  • 12.5k
  • 6
  • 42
  • 74

Your cube is black because your volume scatter node is plugged into the surface input of the material output node. Volumetric nodes should be plugged into the volume input to render correctly. enter image description here