Using the Triangle To Quad option on this mesh produces a bunch of disconnected triangles, like in the photo.
What is the easiest way to remove these so that they are replaced by quads?
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
From that exact view (all those exact faces selected):
Mr Zak's suggestion to use Grid Fill greatly improves this answer by reducing the last three steps to just one: