I'm working on a mesh with a 45° edge which left me with several triangles. I've read in several forums that having tris isn't best practice, and I should strive to always use quads.
I've come up with a solution, but I'm afraid I'm using "triangles in disguise" along the 45° edge. Is this poor practice? What topology solution should I employ to keep the original subdivisions but no triangles? I can't remove subdivisions, but I can add new edge loops, so this is what I came up with: