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Using the Triangle To Quad option on this mesh produces a bunch of disconnected triangles, like in the photo. What is the easiest way to remove these so that they are replaced by quads?
Using the Triangle To Quad option on this mesh produces a bunch of disconnected triangles, like in the photo.
What is the easiest way to remove these so that they are replaced by quads?
Using the Triangle To Quad option on this mesh produces a bunch of disconnected triangles, like in the photo. What is the easiest way to remove these so that they are replaced by quads?