I have a model (Rinky from Big Buck Bunny) that I want to export to FBX for use in Unity. I only need a static model, no walk cycles or anything. I have posed the model and saved the pose in the pose library (there is only one pose in the library). But when I export to FBX, I get the rest pose.
How can I get my custom pose rather than the rest pose when exporting to FBX?
Suggested tags: fbx, pose