So the problem is as follows, I got a model with a rig and animations attached and just saving it as .blend and opening it in Unity works wonders, but when exporting to FBX hell happens.
The model shrinks and goes upside down, and animations dont work. Exporting to OBJ seems to be fine but animations can't be exported on obj. so that wont work.
I'm not sure if its fine to continue using .blend files on a project we're going to port on android? Anyway its somewhat pain in the ass since it requires everyone on the team to have blender installed.
In the second image the crouching one is .blend and the messed up one is .fbx.
I've also applied scale and everything, and tries "Experimental apply transform" on fbx export but it didnt seem to do anything.