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I have a model (Rinky from Big Buck Bunny) that I want to export to FBX for use in Unity. I only need a static model, no walk cycles or anything. I have posed the model and saved the pose in the pose library (there is only one pose in the library). But when I export to FBX, I get the rest pose.

How can I get my custom pose rather than the rest pose when exporting to FBX?

Suggested tags: fbx, pose

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One rough way could be to apply the pose as rest pose (CTRLA) and then export. Then undo if you wish to revert to the original rest pose.

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