I have a sphere and two eyes. I want to shrinkwrap the eyes onto the sphere's surface cleanly.
The only way I know how to shrinkwrap ANYTHING is via the Shrinkwrap modifier, which crumples up the eyes when I try to stick them to the sphere, no matter how much I mess around with the settings.
What is the correct way of doing this, while staying efficient on the vertex count? I don't want to end up subdividing the objects too much for such simple geometry.