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I have a sphere and two eyes. I want to shrinkwrap the eyes onto the sphere's surface cleanly.

sphere and two eyes

The only way I know how to shrinkwrap ANYTHING is via the Shrinkwrap modifier, which crumples up the eyes when I try to stick them to the sphere, no matter how much I mess around with the settings.

undesired result

What is the correct way of doing this, while staying efficient on the vertex count? I don't want to end up subdividing the objects too much for such simple geometry.

.blend file:

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  • $\begingroup$ could you upload the blendfile? $\endgroup$
    – gladys
    Commented Aug 26, 2015 at 18:26
  • $\begingroup$ Try to change the mode to project and enable negative and positive direction $\endgroup$
    – Denis
    Commented Aug 26, 2015 at 18:27
  • $\begingroup$ @Denis This is what I get: i.imgur.com/Ful8ewm.png $\endgroup$ Commented Aug 26, 2015 at 18:36
  • $\begingroup$ @gladys I added it now. $\endgroup$ Commented Aug 26, 2015 at 18:36
  • $\begingroup$ @ROBOTunderscore you need to position the eye pieces closer and perpendicular to the surface for projection to work right. $\endgroup$
    – Denis
    Commented Aug 26, 2015 at 19:00

2 Answers 2

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First you need to put Shrinkwrap modifier on the top of the modifiers stack.
Then in Shrinkwrap modifier change Mode to Project and in Direction enable Positive.
Then align the eye mesh tangentially to the surface of the sphere.

enter image description here

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  • $\begingroup$ Yep, this is the desired result. Thank you for helping! $\endgroup$ Commented Aug 26, 2015 at 20:00
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First I apllied the rotation and scale on the eye object. Then I moved the solidify modifier to the bottom. So the shrinkwrap modifier is in the middle. I changed the mode to project and the Axis to Y (in the shrinkwrap modifier)

blendfile

enter image description here

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  • $\begingroup$ Thank you for your answer! I just need to make the eyes tangent to the sphere now. $\endgroup$ Commented Aug 26, 2015 at 20:00

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