Beginner Question-- I'm trying to model eyes like EvilCorp gets on the eyes of some of its more "cartoony" models (examples: this one or this other one). The eye shapes on both of those images aren't built into the head-- they seem like they're just on top of the head, like buttons on clothing-- but sort of wrapped along the underlying head shape.
In both cases, it seems like I should be able to model out head shapes and then have cylinders sort of wrap onto the head shapes, but I can't seem to figure out how to get that to work, how to get cylinders or squares or anything to wrap along a curved surface. I've tried using a shrinkwrap modifier like was recommended over here but that doesn't seem to work right.
Suggestions? Am I headed in the right direction looking at shrinkwrap? Or any suggestions on good tutorials? Thanks.