I have a plane mesh (with high poly count) that looks like this thanks to a displacement modifier:
Now I would like to deform it so that it lays neatly on a much larger sphere while preserving the geometry of the extruded cubes - sort of in the way a something made of rubber would.
I've tried using a plane shrinkwrapped to the sphere, and then a mesh or surface deform on that but it squishes the cubes down.
How do I get the mesh to deform but keep the variable thickness?