I've been using blender for a few months now and am looking to create a character similiar to the one in this video https://www.youtube.com/watch?v=El2lXEz36oQ. So basically, I want a sphereshaped character that can be squashed and stretched and still be able to give me proper control of the eyes. I was thinking a shape key might work, but that it would likely mess with the squash and stretch. And i would believe the topology would be compromised with shapekeys if I want to control the eyes freely. If I could, I'd like to be able to place the eyes on the back of the character.
I also thought about animating the eyes separately with "snap to face" enabled, although i realized there would be a lot of tweaking rotations of the eyes in that case.
My question is therefore: What would be the best way to animate eyes onto a sphere without losing the ability to squash and stretch the sphere and move the eyes freely.
Here is a screenshot of the problem I ran into with the "snap to face" method:
This is my first post, please let me know if I failed to inform any important information on the problem and if I haven't followed proper format of the post. Thank you!