I've recently had a problem and I want to know how to fix it. My probleme is when I move the bones in rigify I don't want them to stretch, because when they stretch the leg or arm gets messy and taller than it should be.

My second question is: How do I deal with elbows controllers so that the arm looks real when rigging? My third question is: How do I add eyes and face controllers to the rig so that I can control expressions of face without messing with the body rigs

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    $\begingroup$ Please ask only one question at a time, you have three separate questions here. $\endgroup$
    – David
    Commented Mar 7, 2015 at 19:44
  • $\begingroup$ well they're three questions for the same concept, Riggify $\endgroup$ Commented Mar 7, 2015 at 19:46
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    $\begingroup$ @AhmedMissoum It is still 3 separate questions: They are different enough to be easier to answer/more searchable as separate questions, please edit the post to remove the other two and ask them as separate questions $\endgroup$ Commented Mar 7, 2015 at 20:23

2 Answers 2


The first two questions are related I will focus on them. The stretching you face only appears with inverse kinematics (IK) when you move the control bone in a impossible position, this is used for cartonic exaggeration.

You can disable this by setting the Auto Stretch IK slider to 0.

enter image description here

The elbow has an IK-target which can be controlled as knees with a ball shaped control.

enter image description here


The stretching can also be caused by the armature being scaled in the object mode. Check that all scale variables are set to one.



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