# How to move wedge directly away from center?

See attached picture. How do I move the wedge(s) directly away from the "circle" center, along the same plane?

• Try changing Transform Orientation, make it to Local – Igor Tatarnikov Aug 4 '15 at 19:13

One way is with the Manipulate Origins option:

1. Center the origin of the wedge(s) by pressing ⎈ Ctrl⎇ Alt⇧ ShiftC> Origin to Geometry.
2. Enable Manipulate Center Points (⎇ Alt,)
3. Set the Pivot Point to 3D cursor (.). Ensure the cursor is in the center of the circle.
4. In object mode with the wedge(s) selected, scale them outward (S).

This works for multiple wedges at once:

• Bravo. How does one now "disconnect" from the center point obligation? – NeverGiveUp Aug 4 '15 at 19:29
• @NeverGiveUp What do you mean? – gandalf3 Aug 4 '15 at 19:30
• Nevermind. I moved the wedge randomly and forgot to move the cursor. – NeverGiveUp Aug 4 '15 at 19:44

You know that your wedge is 60°.
So first set the pivot point to 3D cursor, then rotate the wedge in edit mode 30° (so it is straight along the Y axis). Then in object mode mode rotate it back 30° to its original spot.

Then when you change the Transform Orientation to Local you can move the wedge out from the center.

This works for multiple wedges at once

• I'm using percentages of the circle, not degrees to make a pie chart, so conversions are tedious (python add-on please). I had also tried the Normal approach/method but wasn't working for me. – NeverGiveUp Aug 4 '15 at 19:38
• @NeverGiveUp conversions are not hard. Just type right in to the rotation field X*360 where X is the decimal value for your percent. Same goes for rotation it in edit mode. – David Aug 4 '15 at 21:02
• So I have a mesh circle top view. How to divide that in X faces for N percentages? – NeverGiveUp Aug 5 '15 at 21:41

Select one piece and enter the Edit Mode. Change the transformation type to Normal. You can now change the place of the pieces without moving the origin point.