See attached picture. How do I move the wedge(s) directly away from the "circle" center, along the same plane?
3 Answers
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One way is with the Manipulate Origins option:
- Center the origin of the wedge(s) by pressing ⎈ Ctrl⎇ Alt⇧ ShiftC> Origin to Geometry.
- Enable Manipulate Center Points (⎇ Alt
,
) - Set the Pivot Point to 3D cursor (
.
). Ensure the cursor is in the center of the circle. - In object mode with the wedge(s) selected, scale them outward (S).
This works for multiple wedges at once:
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$\begingroup$ Bravo. How does one now "disconnect" from the center point obligation? $\endgroup$ Commented Aug 4, 2015 at 19:29
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$\begingroup$ Nevermind. I moved the wedge randomly and forgot to move the cursor. $\endgroup$ Commented Aug 4, 2015 at 19:44
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You know that your wedge is 60°.
So first set the pivot point to 3D cursor, then rotate the wedge in edit mode 30° (so it is straight along the Y axis). Then in object mode mode rotate it back 30° to its original spot.
Then when you change the Transform Orientation to Local you can move the wedge out from the center.
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$\begingroup$ I'm using percentages of the circle, not degrees to make a pie chart, so conversions are tedious (python add-on please). I had also tried the Normal approach/method but wasn't working for me. $\endgroup$ Commented Aug 4, 2015 at 19:38
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$\begingroup$ @NeverGiveUp conversions are not hard. Just type right in to the rotation field
X*360
where X is the decimal value for your percent. Same goes for rotation it in edit mode. $\endgroup$– DavidCommented Aug 4, 2015 at 21:02 -
$\begingroup$ So I have a mesh circle top view. How to divide that in X faces for N percentages? $\endgroup$ Commented Aug 5, 2015 at 21:41