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Seems like something went wrong here.
Already tried to re-unwrap the wrong displayed parts of the mesh, also changing shading mode from smooth to flat and back to smooth. It still looks like this:

Model Issue Example

However, it seems like it actually doesn't have to do with the material shading. What else can I do to let it being displayed correctly?

Recalculating the normals did NOT work. It still only appears in "textured solid", pure solid mode shows the model like it should. Else no errors in the texture itself.

Mesh settings screenshot


.blend-file:

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    $\begingroup$ Looks like you need to recalculate normals $\endgroup$
    – Denis
    Jul 10, 2015 at 20:53
  • $\begingroup$ Tried, but with no changes to the displayed mesh. $\endgroup$ Jul 11, 2015 at 10:37
  • $\begingroup$ Can you add a snapshot with mode details like UVs, modifiers etc... $\endgroup$
    – Denis
    Jul 11, 2015 at 16:51
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    $\begingroup$ It seems most likely to be an issue with the UV map. Those overlapping UVs near the bottom look suspicious, but it's hard to tell what might be going on without a closer look. Is it possible you could upload the .blend (with packed textures)? $\endgroup$
    – gandalf3
    Jul 11, 2015 at 19:29
  • $\begingroup$ If you could explain me what you mean with packed textures and how I can do that, sure. $\endgroup$ Jul 11, 2015 at 20:42

1 Answer 1

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You have a vertex color layer on the object which is causing this. Remove it in Properties > Object Data > Vertex Colors:

enter image description here

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