material preview and object shaderI have set up a texture as described here Tapering Textures with Nodes which works in material preview but which renders and bakes black. I have set up the render preview with lighting and the same hdri as the material preview but the issue persists. How can I fix this?
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$\begingroup$ If you could include screenshots of your node setup, shaders, viewport, outliner, and anything else relevant to the issue, it would be a lot easier for people to help you. $\endgroup$– aidan-j-rhodenCommented Nov 1 at 2:10
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$\begingroup$ Thanks I have added some screenshots now. Let me know if anything else would be useful. $\endgroup$– architomCommented Nov 2 at 20:43
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