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material preview and object shaderrender preview and world shaderI have set up a texture as described here Tapering Textures with Nodes which works in material preview but which renders and bakes black. I have set up the render preview with lighting and the same hdri as the material preview but the issue persists. How can I fix this?

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  • $\begingroup$ If you could include screenshots of your node setup, shaders, viewport, outliner, and anything else relevant to the issue, it would be a lot easier for people to help you. $\endgroup$ Commented Nov 1 at 2:10
  • $\begingroup$ Thanks I have added some screenshots now. Let me know if anything else would be useful. $\endgroup$
    – architom
    Commented Nov 2 at 20:43

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