I used to use Blender years ago ~2.8, but since then I've become a programmer so I'm not really up-to-date. A friend asked me if I could help batch-processing pngs to become these solidified renders. I attached a crude example below which I made quickly manually.
I'm not sure if this would be possible with geometry nodes. I want to create a template for my friend so that they could just drop in a png image, hit F12 and save the render. It it's not possible from a png, possibly they would provide an svg / png pair, so that the model could be extruded/solidified from the path while the material would use the image texture.
My other idea was to write a plugin for it but I don't do python so the whole thing is probably out of scope.
Any ideas, recommendations, pointers are welcome. Thanks, cheers!
The image above is a render that I did in Blender. I imported an SVG (cutout of the cat), UV-unwrapped it, applied a texture (image texture of the cat), and a material, then put on a Solidify modifier and rendered it.
This is the process I'd like to "automate" so that it doesn't have to be done manually every time, instead, the user just drops in the image and can render the scene.