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I'd like to be rendering a scene in which the camera is behind a plane of glass looking at a background scene (a PNG image I provide), and there's rain on the plane of glass. This is what my scene looks like currently:enter image description here

As you can see, the rain drops are reflecting a lot of the gray background outside the image, but I don't want this. I have 360 camera images that I could use for the background instead, but I'm not sure how to use them in blender. Any advice? Currently my background is just an image on a plane (using "import image as plane"). This is the kind of 360 image I have to use for the background instead: enter image description here

Is it possible to use an image like this to create a "wrapped" background, where the whole scene is this 3D background image (instead of just on a plane in front of the camera)?

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Use your image as Environment texture for the world.

Instead of color you can choose a texture. Select Environment.

enter image description here

Then select the image.

enter image description here

enter image description here

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  • $\begingroup$ Thank you! I was wondering if there's any way to improve the resolution of the background without feeding in a higher resolution image? $\endgroup$ Commented Jun 15, 2019 at 22:02
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    $\begingroup$ No, if you care for quality, you need a higher resolution image. You need an image that has enough pixels to fill the screen (and hopefully an image that has a much higher dynamic range). $\endgroup$
    – user1853
    Commented Jun 15, 2019 at 22:07

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