OK Sooo i m not an expert in modeling so the problem is i was following a written tutorial ( no graphics just 2-3 images ) and after everything is done i applied Subdiv Surface Modifier Level 2 and also shade smooth by angle, it came out decent and i am satisfied with the results but the front part of the Model is Just making the whole experience terrible and waste.
I know there are not many loops on that region ( as you can see in the photos) but inserting Edge Loops are changing the shape ( by changing the shape i mean the model look sharp hard surface model ) of "The Front " part of the model completely and i want it smooth. so is there any other way to make just the front part look smooth without adding level 3 of subdivision surface modifier geometry or extra edge loops on whole model. Thank You in Advance
For Better understanding i have attached the project file, its on polycount website, because i couldn't find any way to upload the project file. so below is the link.
****************File Link - File here, change format from .docx to .blend after downloading
As you can see in the photo below the main issue i have is this area which is shown through the green line. After applying subdivision surface modifier and shade smooth the 3d model still has these harsh edges. Everything else is fine its just this small area.
in this photo - subdivision modifier level 3 is applied, which was the desired result i wanted/ needed but not with extra geometry, of course level 3 added extra geometry Which doesn't seem right to do just for this small area. i am getting good decent results on level 2 so level 3 is just overkill, So if there is a way that I can apply it to the front of this 3D model to somehow get a level 3 result, whether it's adding an extra edge to this area (not the loops to the whole model) or a modifier or some other method.
in this one i thought of adding some extra edges this way.
not the whole loop because adding the loops changes the shape of whole model. visual representation below. i would have done that but the manual work for this issues outweighs the benefits of adding loops.
**********UPDATE -
i thought of using another primitive for this as you can see below, just experimenting. just checking if this would work. in this - the smoothness on level 2 subdivision modifier is what i wanted. I was hoping to get some smoothness like the "bar on level 2" on the front area of the "jet ski". i had more photos but limitations. i hope you get the idea.