I have this mesh in Blender 4.1 and possibly more types of meshes with this type of pixelic art, but I can't figure out how I can smooth it out and turn it into a curve object.
Don't worry about the square faces inside, this is just the initial mesh which I put a Limited Dissolve to remove all the interior vertices so we are left with the edge outline.
I tried Subdivision modifier to no avail
I also tried the Smooth Corrective modifier, but I can't find the right settings to make it smooth. It gets too thin if I set repeat to 20-30. The Smooth Laplacian didn't do anything.
How do I smooth it out and turn it into Curve object? Perhaps I need to use geometry nodes?