I'm trying to create a mesh like this:
However, I can't seem to figure out how to reduce the number of vertices like the above ref. I've tried limited dissolve or just straight out deleting them - but I can't get this result:
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communityYou can select the edge ring, then Select > Checker Deselect:
Then Select > Select Loops > Edge Loops:
And at the end, CtrlX to dissolve edges
Beginning in edit mode, select one loop on one side of the mesh. (preferably one that touches an axis.)
Delete all but that loop and add a Screw Modifier.
Set Steps Viewport to the desired resolution and turn on Merge and Calculate Order.
At this point, you can have whatever number of loops you want! Once you have chosen your absolute favorite number, simply apply the modifier and model on!
When you first create the sphere, use the Operator Adjust Panel to lower the number of Segments. The panel shows up in the lower left when you add the object. You may have to click the triangle to open it.
You can also reduce the number of Rings, of course.
Try to use Decimate modifier with un-subdivide option with 2 steps
:
wasn't there until @PeterMertensen edited it. Perhaps you meant something like "but it doesn't work. Here is what it looks like now:"? $\endgroup$