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Sorry if this sounds like a dumb question. I've been up all night working, and my brain is mush. So I am modeling a low poly object I am having trouble making a curved edge look more smooth. Since it's low poly, I'm obviously getting these jagged edges.

enter image description here

I was wondering if there is any way I can make this look more round without adding more geometry???

I tried baking a high poly mesh to a low poly one, adding a Data Transfer modifier, Normal Edit modifier, and Weighted Normal modifier, and using loop tools. But I can't seem to smooth out this pesky curve.

Here is a link to a copy of the project file.

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    $\begingroup$ I'm afraid you have no other choice but to subdivide, data trasfer will only affect the shading, not the contour of your object $\endgroup$
    – moonboots
    Jun 20, 2022 at 4:51

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No, you have no other choice but to subdivide, Data Trasfer will only affect the shading, not the contour of your object.

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  • $\begingroup$ Right on :/ Thanks! $\endgroup$ Jun 23, 2022 at 22:19

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