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Can I import or directly use resources (scenery, meshes) from x-plane12 in blender 3.6? X-plane, world editor, and ac3d use resources such as object, meshes, scenery files to build realistic items like grass, buildings, highways, airports etc. I would like to be able to use them in blender either directly (add a library taken from XP12 resources) or by importing them into blender, or by having python code to generate them. Is there an app for that, a method or this even possible?

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  • $\begingroup$ Hi. Have you tried an Internet search about this? Have you looked on the X-Plane forum? forums.x-plane.org/index.php?/forums There is this on Github, but is says it is for up to Blender 3.3 github.com/X-Plane/XPlane2Blender/releases $\endgroup$
    – curious_1
    Commented Nov 16, 2023 at 23:07
  • $\begingroup$ Problem resolved. Using GIMP I was able to convert x-plane textures (.dds) to ,jpg/.png files which I imported into blender. Works just fine. Also, object from x-plane or AC3D were easily imported into blender using .dae (collada) files or importing via .obj files. $\endgroup$
    – GaryM
    Commented Nov 28, 2023 at 16:19

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Problem resolved. Using GIMP I was able to convert x-plane textures (.dds) to ,jpg/.png files which I imported into blender. Works just fine. Also, object from x-plane or AC3D were easily imported into blender using .dae (collada) files or importing via .obj files

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