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At first, I added a circle with 10 vertices, then I extruded it, removed two vertices and turned on the mirror modifier, and that's how I got this error.enter image description here

I would like to know what I have to do to make the reflected part of the modifier not go through the mesh and to be like this;

enter image description here

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Display the local orientation of your object, as you can see it is not aligned with the global orientation, so it probably deceives you. Switch back to Object mode and apply the rotation (CtrlA).

enter image description here

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  • $\begingroup$ Okay, Now I'm gonna try $\endgroup$ Commented Nov 4, 2023 at 15:28
  • $\begingroup$ Oooh, thank a lot, bro $\endgroup$ Commented Nov 4, 2023 at 15:32

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