I'm trying to put my hand and brain into Geometry Nodes. I voxelized an object with: Mesh to Volume > Distribute Points to Volume (grid) > Instance on Points (cube) > Realize Instances > Merge by Distance. Now I'm trying to delete all interior faces to keep only the 'shell' and I'm stuck here.
Is there a way to avoid using the Mesh Boolean node? I tried that, but the computational time increased. I would prefer not to compute my mesh and use the "traditional" Select All by Trait > Delete Interior Faces
I was thinking of using the "Neighbors" node, but I can't avoid holes in my mesh. Could someone please help me?