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I'm trying to put my hand and brain into Geometry Nodes. I voxelized an object with: Mesh to Volume > Distribute Points to Volume (grid) > Instance on Points (cube) > Realize Instances > Merge by Distance. Now I'm trying to delete all interior faces to keep only the 'shell' and I'm stuck here.

Is there a way to avoid using the Mesh Boolean node? I tried that, but the computational time increased. I would prefer not to compute my mesh and use the "traditional" Select All by Trait > Delete Interior Faces

I was thinking of using the "Neighbors" node, but I can't avoid holes in my mesh. Could someone please help me?

nodes tree

Holes

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Shoot those damn internal faces down! 🧊 🔫 🤠

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