I'm modelling a grill using geometry nodes and I want to intersect instance cylinders on a grid node with a plane to create the holes. I was thinking about using the grid node itself to generate the plane, but I can't find a simple way of doing it.
I ended up using "Points to Volume" + "Volume to Mesh" but that is just too convoluted. I see that there's a Cube node in the Mesh Primitives section, but no Plane.
Is there a better approach for creating a plane using geometry nodes?