I can cut out different parts of a cube using Mesh Boolean Nodes and the Difference option using geometry nodes. see image below.
But how can I Inset faces in a specific area using geometry nodes and cut holes based on those insets without using several Mesh Boolean nodes?
Note: The reason I want to do this is that the Mesh Boolean node in geometry nodes can be very memory consuming / slows things down when using several of the Mesh Boolean nodes. Modelling an object fully in geometry nodes without using several Mesh Boolean nodes would make it parametric along with improving performance.