I have a grid plane that should appear as an actual grid, but with holes at arbitrary points where the stars are (from this video I made https://youtu.be/tso5pSzBRDo). I'm currently using a mesh grid with a Mesh Boolean node that pokes holes with a cylinder. The grid is just a brick texture with alpha transparency. This works. But it's so incredible slow once you start adding more cylinders, it slows the whole program down and I have to realize it or turn it off to work.

Is there another way to poke holes into a grid mesh without using a Mesh Boolean?

Node Tree

Rendered View


1 Answer 1


you can try this approach:

enter image description here

of course you have to change the random value -> set position to your positions you need. It's just an example.

  • 2
    $\begingroup$ Thank you! That works so much better. $\endgroup$ Commented Sep 26, 2023 at 22:28
  • 1
    $\begingroup$ Good thinking :) $\endgroup$
    – Robin Betts
    Commented Sep 27, 2023 at 6:22
  • $\begingroup$ I agree this is smart. I wonder what happens when the circle density increases and some circles collide with each other $\endgroup$
    – Gorgious
    Commented Sep 29, 2023 at 13:22
  • $\begingroup$ @Gorgious: then my solution wouldn't work ;) $\endgroup$
    – Chris
    Commented Sep 30, 2023 at 6:56

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