I have a grid plane that should appear as an actual grid, but with holes at arbitrary points where the stars are (from this video I made https://youtu.be/tso5pSzBRDo). I'm currently using a mesh grid with a Mesh Boolean node that pokes holes with a cylinder. The grid is just a brick texture with alpha transparency. This works. But it's so incredible slow once you start adding more cylinders, it slows the whole program down and I have to realize it or turn it off to work.
Is there another way to poke holes into a grid mesh without using a Mesh Boolean?