i tryI'm trying to put my hand and brain into geometry nodeGeometry Nodes. i I voxelized an objetobject with: Mesh to volume / Distribute points to volume (grid) / Instance on points (cube) / Realize instances / Merge by distance
now imMesh to Volume > Distribute Points to Volume (grid) > Instance on Points (cube) > Realize Instances > Merge by Distance. Now I'm trying to delete all interior faces to keep only the "shell"'shell' and iI'm stuck here :(.
isIs there a way to avoid using the mesh booleanMesh Boolean node? iI tried that, but the computational time increase ! and iincreased. I would prefer not computingto compute my mesh and usinguse the "traditional" Select all by trait /delete interior faces...Select All by Trait > Delete Interior Faces
so iI was thinking of using "neighbors"the "Neighbors" node, but i cantI can't avoid holes in my mesh
Someone to helpme. Could someone please help me? thanks