Skip to main content
deleted 1 character in body; edited tags; edited title
Source Link
Harry McKenzie
  • 14.5k
  • 11
  • 34
  • 74

GeoNodes : How tocan I delete interiorsinterior faces after voxelisationvoxelization?

i tryI'm trying to put my hand and brain into geometry nodeGeometry Nodes. i I voxelized an objetobject with: Mesh to volume / Distribute points to volume (grid) / Instance on points (cube) / Realize instances / Merge by distance

now imMesh to Volume > Distribute Points to Volume (grid) > Instance on Points (cube) > Realize Instances > Merge by Distance. Now I'm trying to delete all interior faces to keep only the "shell"'shell' and iI'm stuck here :(.

isIs there a way to avoid using the mesh booleanMesh Boolean node? iI tried that, but the computational time increase ! and iincreased. I would prefer not computingto compute my mesh and usinguse the "traditional" Select all by trait /delete interior faces...Select All by Trait > Delete Interior Faces

so iI was thinking of using "neighbors"the "Neighbors" node, but i cantI can't avoid holes in my mesh

Someone to helpme. Could someone please help me? thanks

nodes tree

Holes

GeoNodes : How to delete interiors faces after voxelisation?

i try to put my hand and brain into geometry node. i voxelized an objet with: Mesh to volume / Distribute points to volume (grid) / Instance on points (cube) / Realize instances / Merge by distance

now im trying to delete all interior faces to keep only the "shell" and i stuck here :(

is there a way to avoid using the mesh boolean node? i tried that but the computational time increase ! and i would not computing my mesh and using the "traditional" Select all by trait /delete interior faces...

so i was thinking of using "neighbors" node but i cant avoid holes in my mesh

Someone to helpme please? thanks

nodes tree

Holes

How can I delete interior faces after voxelization?

I'm trying to put my hand and brain into Geometry Nodes. I voxelized an object with: Mesh to Volume > Distribute Points to Volume (grid) > Instance on Points (cube) > Realize Instances > Merge by Distance. Now I'm trying to delete all interior faces to keep only the 'shell' and I'm stuck here.

Is there a way to avoid using the Mesh Boolean node? I tried that, but the computational time increased. I would prefer not to compute my mesh and use the "traditional" Select All by Trait > Delete Interior Faces

I was thinking of using the "Neighbors" node, but I can't avoid holes in my mesh. Could someone please help me?

nodes tree

Holes

Became Hot Network Question
Source Link

GeoNodes : How to delete interiors faces after voxelisation?

i try to put my hand and brain into geometry node. i voxelized an objet with: Mesh to volume / Distribute points to volume (grid) / Instance on points (cube) / Realize instances / Merge by distance

now im trying to delete all interior faces to keep only the "shell" and i stuck here :(

is there a way to avoid using the mesh boolean node? i tried that but the computational time increase ! and i would not computing my mesh and using the "traditional" Select all by trait /delete interior faces...

so i was thinking of using "neighbors" node but i cant avoid holes in my mesh

Someone to helpme please? thanks

nodes tree

Holes