My model looks fine in Blender and there are no problems, however when I export it (to the Substance Painter for instance) there are artifacts all over the surface.
It could be the issue with substance, I thought about that, but something tells me that it's either normals in Blender or the export itself. The thing is that I just recently did another project and everything was fine, both in Blender and in Substance.
Btw I don't know whether it matters but I have started doing thin one on Blender 2.82 and later accidentally opened this file in Blender 3.6 (My laptop is slow that's why I prefer using the older one). Then I just kept doing it in 3.6.
At first I thought it happened due to the triangulation but when I reversed it, the issues were still there. I've tried reapplying Weighted Normals, Autosmooth and all that and I really don't know how to fix it.