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I made the model in Blender. I also made a UV map for the model. The problem is that in Substance Painter for several parts the material does not work and Substance Painter creates a new one. enter image description here

Therefore, my model is now divided into 2 materials

enter image description here

For example, a small ring has disappeared in this place because it has moved to a new material. And so holes appeared in several places.

enter image description here

In Blender, everything is displayed normally and belongs to the same material. enter image description here

enter image description here

Which I have already done: I checked the normals, unwrapped the model again, checked that the model was monolithic, and tried to export with different settings.

Blender file here:

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I don't know why this happened, but I selected all the meshes, chose the material, and clicked Assign. The problem was solved.

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