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For some odd reason when I paint on my model the texture paint refuses to follow the UV Map I created. When I painted on the models head the neck was painted on the model. When I tried to find the arms I found that one tiny point on the texture image colors the entire arm and hands? Screenshot of texture paint

Ive checked the normals and they are fine and I even tried Smart UV unwrap and even tried applying my mirror modifier and yet nothing changes.

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    $\begingroup$ hello maybe you've created a new UV map? (in the Object Data panel > UV Maps) $\endgroup$
    – moonboots
    Commented Jun 9, 2023 at 19:40
  • $\begingroup$ please share your file so that we can check $\endgroup$
    – moonboots
    Commented Jun 10, 2023 at 7:18
  • $\begingroup$ @moonboots That was it! Thank you so much! $\endgroup$
    – DuskPearl
    Commented Jun 10, 2023 at 18:33

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You've created a new UV map in the Object Data panel > UV Maps, remove it.

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