I'm a complete noob at Blender. My character is not completely symmetrical, so when I texture paint, Blender mirrors on the arms, legs, hands and her horns (the symmetrical parts) but not the face even though it is symmetrical too.

I want to know if there is a way to mirror the face by maybe selecting the faces of the face?

My UV map and character object

Here's my blender file too:

  • $\begingroup$ could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Nov 14 '18 at 10:33
  • $\begingroup$ Question: is all of the model one object, and is the face the same object? Are you using a mirror modifier on any of it? Have you turned on X symmetry in the texture paint tool panel(it is there in the toolbar under 'symmetry')? $\endgroup$ – Craig D Jones Nov 14 '18 at 16:16
  • 1
    $\begingroup$ @CraigDJones Oh... I thought I turned on X symmetry in the texture paint tool since it was already painting symmetrically for some parts of the model, but it wasn't on. Thank you! $\endgroup$ – Colossil Nov 14 '18 at 20:31
  • $\begingroup$ ok I thought you already turned it on $\endgroup$ – moonboots Nov 14 '18 at 20:43


I just had to turn on X symmetry in the texture paint tool pane.


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