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I applied a Glass BSDF material to a mesh and then added an Emission material to a plane to reflect it on that mesh, but it doesn't work as it should.

enter image description here

and Emission material on plane above it:

enter image description here

This is how it looks in the tutorial video:

enter image description here

Blender file

What am I doing wrong here?

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  • $\begingroup$ What render engine are you using? $\endgroup$
    – Emir
    Commented May 27, 2023 at 11:24
  • $\begingroup$ Eevee is selected $\endgroup$ Commented May 27, 2023 at 12:02

1 Answer 1

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To make a glass work in Eevee you need to enable some options, like Render panel > Screen Space Reflections and Refractions:

enter image description here

And for the material you need to set the Settings to Alpha Blend and enable Screen Space Refraction:

enter image description here

That said, you won't have any reflection of an Emission material in Eevee, unless you use a Light Probe, see here. But you can use a Light > Area instead, lights will be reflected.

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