I get a weird behavior with eevee and glass bsdf, I have a simple scene with a vertical plane with a glass-like material and a cube with an emission shader which is behind the plane from the camera point of view.
When I set the viewport shading to "rendered" I get this:
But when I hit render, I get that:
The effect I want to achieve is the one I see in the viewport, but I can't get the same result in the final render, what am I missing?
You can find the blend file here: https://pasteall.org/blend/fd70eccf7c774bbc981b9040ab19f3be