I have copied this tutorial for transparent glass at 6:17 - 7:04, and for emission/light, 10:30 - 10:50.
As you can see from the following screebshots, I copied these transparent glass and emission settings from that tutorial, yet this is what came out:
Glass BSDF from one angle
Glass BSDF from another angle:
I also flipped all normals outside, for the cube and sphere. How do I view the emission shining through the glass from any angle? Thanks