As soon as I enable the Subsurface in the Principled BSDF, it's just painting a lot of mostly white, small dots on the mesh, no matter what color I use as subsurface color. I tried changing all the parameters but it didn't help. It works just fine with Eevee for some reason but not with Cycles. The mesh is made out of a nurbs path and modelled to look like hair. Any help is appreciated. Edit: Im using a subsurface radius of 0.5
Im using a subsurface radius of 0.5
? You put 0.5 on all three channels? Default is1
:0.2
:0.1
. Also the SS value is more often around0.03
, definitely never0.1
, that's ten times too much. Why do you use SSS for hair ? $\endgroup$