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Mash
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Asenter image description hereAs soon as I enable the Subsurface in the Principled BSDF, it's just painting a lot of mostly white, small dots on the mesh, no matter what color I use as subsurface color. I tried changing all the parameters but it didn't help. It works just fine with Eevee for some reason but not with Cycles. The mesh is made out of a nurbs path and modelled to look like hair. Any help is appreciated. Edit: Im using a subsurface radius of 0.5

enter image description here enter image description here

As soon as I enable the Subsurface in the Principled BSDF, it's just painting a lot of mostly white, small dots on the mesh, no matter what color I use as subsurface color. I tried changing all the parameters but it didn't help. It works just fine with Eevee for some reason but not with Cycles. The mesh is made out of a nurbs path and modelled to look like hair. Any help is appreciated.

enter image description hereAs soon as I enable the Subsurface in the Principled BSDF, it's just painting a lot of mostly white, small dots on the mesh, no matter what color I use as subsurface color. I tried changing all the parameters but it didn't help. It works just fine with Eevee for some reason but not with Cycles. The mesh is made out of a nurbs path and modelled to look like hair. Any help is appreciated. Edit: Im using a subsurface radius of 0.5

enter image description here enter image description here

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Harry McKenzie
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As said in the question, as soon as iI enable the subsurfaceSubsurface in the principled bsdfPrincipled BSDF, itsit's just painting a lot of mostly white, small dots on the mesh, no matter what color I use as subsurface color. I tried changing all the parameters but it didnt helpeddidn't help. It works just fine with eeveeEevee for some reason but not with Cycles. The mesh is made out of a nursenurbs path and modelled to look like hair. Any help is appreciated.

As said in the question, as soon as i enable the subsurface in the principled bsdf, its just painting a lot of mostly white, small dots on the mesh, no matter what color use as subsurface color. I tried changing all the parameters but it didnt helped. It works just fine with eevee for some reason. The mesh is made out of a nurse path and modelled to look like hair. Any help is appreciated

As soon as I enable the Subsurface in the Principled BSDF, it's just painting a lot of mostly white, small dots on the mesh, no matter what color I use as subsurface color. I tried changing all the parameters but it didn't help. It works just fine with Eevee for some reason but not with Cycles. The mesh is made out of a nurbs path and modelled to look like hair. Any help is appreciated.

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Mash
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Principled bsdf Subsurface is causing weird white dots in cycles render mode

As said in the question, as soon as i enable the subsurface in the principled bsdf, its just painting a lot of mostly white, small dots on the mesh, no matter what color use as subsurface color. I tried changing all the parameters but it didnt helped. It works just fine with eevee for some reason. The mesh is made out of a nurse path and modelled to look like hair. Any help is appreciated