As soon as I enable the Subsurface in the Principled BSDF, it's just painting a lot of mostly white, small dots on the mesh, no matter what color I use as subsurface color. I tried changing all the parameters but it didn't help. It works just fine with Eevee for some reason but not with Cycles. The mesh is made out of a nurbs path and modelled to look like hair. Any help is appreciated. Edit: Im using a subsurface radius of 0.5
Principled bsdf Subsurface is causing weird white dots in cycles render mode
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