I have a model tree with snow on top, and I would like to be able to color the rest of the tree without affecting the snow. I am using the "Z" axis from the normals coordinate to add the snow effect and a wave length texture for the bark. What I am hoping to be able to do is affect the colors of these two textures separately but cannot come up with a way. Thank you in advance for the help.
1 Answer
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Just use the "snow" ColorRamp as a factor to mix the snow and bark. The bark is the Wave Texture colorized by a ColorRamp node. The snow is just a white color in this example.
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$\begingroup$ thank you so much. I knew it'd be something simple. $\endgroup$ Commented Dec 3, 2022 at 1:31