hope everybody's well and staying safe. Complete Blender rookie here. I was hoping for some help troubleshooting an error I encountered in Blender 2.83 while trying to assign image textures to a head model I extracted from a video game (Mass Effect 3).
So this head model has four materials: eyelashes, face, scalp, and eyes. For some reason, only one material's texture ever displays correctly -- the other three just display as a random solid color.
I've tried restarting from scratch a few times, and one thing I've noticed is that the texture always displays correctly for the first material I assign an image texture to. Any material I attempt to assign a image texture to after the first material displays as a random solid color.
Here's a screenshot of the issue, if helpful. In this instance, I assigned a texture to the face material before all the other materials, so it's the only one that displays correctly:
Also, here is the blend file as well (with all the textures packaged in), if anybody wants to investigate the issue directly: https://drive.google.com/file/d/1R_Yn7RfQlKksQDSbEfTezUdB4iAYeJkL/view
This is how the character is supposed to look normally: https://i.stack.imgur.com/2wqtK.jpg
Thanks in advance to anybody who's willing to help!