Making a packaging box, i started out with a flat plane and used a reference image of the packaging dielines to create cuts and folds. I've proceeded to fold the box just as you would in real life ( no scaling throughout ) but when i come to apply the image texture i can see that the UV's are mirrored. I've tried inverting the scale value in the mapping node, but that throws the texture out completely.
I feel like im missing something super obvious here - please help! Thank you
Edit: Added the Blend File