1
$\begingroup$

Making a packaging box, i started out with a flat plane and used a reference image of the packaging dielines to create cuts and folds. I've proceeded to fold the box just as you would in real life ( no scaling throughout ) but when i come to apply the image texture i can see that the UV's are mirrored. I've tried inverting the scale value in the mapping node, but that throws the texture out completely.

I feel like im missing something super obvious here - please help! Thank youmirrored texture box

Edit: Added the Blend File

$\endgroup$
1
  • $\begingroup$ in the UV Editor, select the inverted UV and scale with a SX-1? Or please share your file so we can give a try, don't forget to pack your image $\endgroup$
    – moonboots
    Commented Nov 15, 2022 at 10:56

1 Answer 1

1
$\begingroup$

Select all these side faces in the 3D view, it will select them in the UV Editor:

enter image description here

Then in the UV Editor press SX-1, it will mirror all these faces and fix your problem:

enter image description here

$\endgroup$
1
  • $\begingroup$ Moonboots my hero $\endgroup$
    – pezzatron
    Commented Nov 24, 2022 at 15:11

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .